Archive for December, 2010

Game Design Tips For MMORPG Designers

December 29th, 2010


The popularity of massively multiplayer online role playing games (MMORPGs) has exploded over the past few years and shows no sign of letting up. Thanks to the success of hugely popular titles such as World Of Warcraft, EVE Online, and Dark Age of Camelot, the demand for new MMORPGs keeps increasing. Because of this, demand for game designers who can develop new titles in this genre will also be strong for some time to come. If you are interested in a future job creating these types of games, here are several key points to keep in mind.

Design breaks into three main parts. First is the game mechanics side, which is often designed iteratively. The interface players use to control their characters, the powers and abilities those characters can posses and the limits of their ability to interact with their surroundings are difficult to precisely plan. The main concern of a game designer here is to ensure that players can play interesting types of characters, that they can do reasonable things, that there isn’t a silver bullet that makes everything else unimportant and that the interface is easy to use. Character types should be different enough that the player can start over as a different type and not feel bored at doing the same thing again. For best results players should be able to fight and cooperate with other players, as humans are more of a challenge than bots and the social aspects can be a game’s big draw. This doesn’t get rid of the need for classic wandering monsters to kill when alone.

The second part is the setting. The world in which the gamers will play is usually tightly planned. There is a growing trend in allowing player designed content, but it is too early to know if this is a dead end, a minor outgrowth of the main genre or the coming thing. This is the artistic side of the endeavor. A game designer must be able to create a distinct world, one that stands out from the rest in some way. It should have enough verisimilitude that a player isn’t spending time thinking about some part just isn’t right or is a clear reminder that this isn’t a reality. It needs to be flexible. Players will try very hard to think of something you didn’t, and will explore places you didn’t intend.

The third part is the engineering end, ensuring the game is capable of handling the traffic and is stable enough to handle normal and unusual conditions. The game designer here must understand the technical issues of networking and the internet, and must also understand how to design the game to maximize the play aspect and also minimize the strain on the equipment. One way is to clone sections of the setting, such as an arena, dungeon or skirmish site, and have multiple groups using it at once in unconnected adventures. This allows the game to use only one setting, with groups adventuring through the site, invisible to each other and each dealing with their own set of inhabitants.

More than one MMORG has failed when demand was higher than expected and the game was unable to compensate. This will probably ensure that the games will always be on shards, which is the term used for multiple servers running the game. Additional shards can be added as needed, or shut down when not required. This even improves profitability.

MMORPG game designers need a large skill set. Increasingly, companies rely on teams of designers to provide all of the abilities needed. Game designers thus need to be good at one or more of the basic needs of the genre, be able to work well with others, work to further a plan and have enough creativity to make the product a better one because they were involved.

By: Hitoshi Jones

About the Author:
ALERT!: If you are interested in becoming a game designer and working in the video game industry, you need to get your foot in the door first. A great way to do this is by becoming a video game tester. To find out more, grab your FREE REPORT right now at: http://www.BeAGameTester.com



Do You Need a Graphic Design Degree?

December 28th, 2010


Do you really need to get a graphic design degree? It is true that many graphic designers have never formally studied, but rather taught themselves over many years on how to become a great graphic designer. Many were or still are freelance designers who also work for a company.

Whatever the case, a degree in graphic design can only strengthen your position when it comes to finding employment in this competitive field. Without a doubt, the top corporations who employ graphic designers will look for a degree. This is because a degree proves you have perseverance and commitment to the industry. Commitment is often a more important factor for employers as they want to be sure they are hiring a graphic designer they can rely on well into the future.

People interested in graphic design generally begin their interest in high school, sometimes even before that. Many students practice graphic design at home in their spare time. The affordability of high end graphic design software and capable computers has made this art more accessible than ever before. There are now millions of excellent graphic designers the world over, some working freelance and gaining 100% of their work online. These people do not have a graphic design degree but are very proficient in the art.

Graphic designers typically earn between $40,000 and $70,000, but this can vary greatly depending on the employer and whether the designer partakes in any freelance work to supplement their income.

Currently some of the most established and recognized places to gain a graphic design?degree from are available both online and offline. These include:

Academy of Art University Online

American InterContinental University

The Art Institute Online

ITT Technical Institute

Westwood College Online

Penn Foster Career School

Penn Foster College

Most schools offer a wide range of design courses which focus on different areas, including computer animation, fashion design, television, media, interior design, web design, video game design and more. All of these areas require graphic design skills so you are not limited in the careers you can pursue once you are qualified with a degree.

If you wish to be employed locally and make graphic design a stable career for you then earning a degree is the best way to begin. It will win you points in the eyes of employers and will also equip you with the skills and experiences that you would otherwise miss out on.

By: Jennifer Charleston

About the Author:
Does a career in graphic design sound interesting to you? Learn everything from the average graphic designer salary to the full scoop on graphic design colleges. It’s all available at http://www.careertoolkits.com/



How to Be a Professional Game Designer

December 27th, 2010


Being a game designer requires complex knowledge of program coding. Some game design enthusiasts are capable of writing fantastic scenarios, executing CG (computer generated) character designs, splicing music for their games, on top of an impeccable command of the programming language. Sounds like a tough order? It definitely is and a video game designer salary in the range of $60k per month for beginners is not uncommon.

When you start out as a video game designer, it is a good start to learn how to be an all-rounder. This lets you gain experience on which areas you like best in being a game designer. Some casual game designers like working in teams to bounce off ideas with each other. This allows them to tap on each other’s skills and grow in their own preferred expertise. The most obvious disadvantage to this setup would be to overcome differences and agree on compromises to satisfy all parties.

Others however, prefer to go solo in favor of being the one calling the shots. As an individual game designer, you do not have to coordinate with someone from a different time zone, take orders from anyone, nor tolerate anyone else’s offensive behavior. The downside of course, is that the solo designer has to take up the project by himself entirely. And therefore, will require strong knowledge and understanding in they key elements that make a game.

There are two types of game designer jobs – those who work in teams, and those who work alone. In this article, I will focus on explaining the path of game designer career. I am talking about joining the leagues of companies like Asiasoft, Square Enix and Blizzard here. It is best to get experience by working with a team of experts first before you venture off on your own.

If you want to take on game designing as your profession, here are three steps you need to do:

Step 1: Find out which Areas you Want to Specialize In

The efforts of many professionals are needed to make popular video games. Despite a team effort that can balloon up to hundreds of people, these professionals clock in a lot of work hours to make these games happen. Remember the boring list of names that you see in a game’s ending credits? That is about as many related job positions that are available for you to choose from.

You can choose to be a designer specializing in character design, level designing or even CG animation. If you prefer writing tales and legends, focus on your scenario writing skills, quest writing and character development. Be a programmer if you want the task of putting it all together with complex coding skills.

Tip: A good way to find out what you need to know is to search for your dream job online and look for the job description. Find out what you will need to do and learn it well.

Step 2: Create your Portfolio

From here, you can either choose to go solo or work in a team. You do not technically have to write an entire game on your own, but make some works to showcase your best ability. It can be a game scenario, a 5 minute demo for a visual novel, sketches, renders or CG artwork.

Prepare around five samples of your best work and start sending them out to game companies looking for interns.

Step 3: Mail out Applications to Game Companies for Experience!

The fastest way to learn the ropes as a game designer is to get experience from an existing game company. You will learn how a game is produced from start, what expertise is involved and how you fit into the industry as an individual.

Run a quick search online for game companies in your country that are hiring. Sending those companies your cover letter, résumé and portfolio will give you a good start on getting an internship at the company. Even if they are not hiring, sending them your particulars can let them consider you as a potential candidate for future open positions.

Step 4: Head Back to School

Getting a Degree in Games Design will not only help you build a substantial portfolio, it will also allow you to meet new people. You can learn the ropes from lecturers who will teach you what you need to know. This way, you will not have to read through countless online tutorials and Dummies’ Guides to find answers. Getting to know your classmates can also help you form a game-developing team for portfolio work.

A degree will also give you a competitive edge to be hired in a professional game-developing company. Some schools offer relevant internships that can add job experience to your résumé and real works to your portfolios. Most importantly, you learn the different roles of professionals in the industry and find out what works best for you.

By: Donald Pang

About the Author:
Interested to find more our Games Designer Education? Send an enquiry to one of our professional education consultants for some free career advice on your best options. Donald, International Admissions Director of Raffles Education Corporation, a leading education provider in Asia Pacific operating 38 design colleges across 35 cities in 14 countries (Malaysia, Singapore, Thailand, New Zealand, Australia, Vietnam, Bangladesh, India, China, Hong Kong, Cambodia, Sri Lanka & Indonesia). Our Game design courses are currently available in countries such as Australia, India and Singapore.